Re: Add a longer cooldown to Magical Soul

2
I agree. There’s no reason why this should be abused in the way it is, and this server has a good chance of effectively dealing with it from the start. For context, In RTO, people have dedicated lots of points to making an AP priest build so that they can one shot other players (not all) by using this one simple skill with an immediate cast time and super low cool down. This shouldn’t be the case, but because people have dedicated a lot of points over the last 7 years to making priests that use this skill, it would do no good to change the skill. For this new server, you can outright change the skill from the start so people can’t consider it or waste resources into making something that will later be nerfed. Thanks for reading.
cron